TL;DR
Platformers. PLATFORMERS. PLATFORMERS!!!1!! METROIDVANIA JUMP-N-MOVE PHYSICS TODAY! Not bad progress for 30 minutes of coding.What I Did Today
Today was one of my shorter days, we're starting our big final projects at App Academy(the hacker school I'm at), so my time/motivation was all there today. BUT, that doesn't mean I forgot about my pledge to give GM a week of my time.I started off the day watching the 10th episode from Shaun Spalding's Youtube videos and man, they're getting a lot longer. No extra GM content that I won't need, as he's started showing (almost) purely GML ways of doing things. He also went over some programming concepts, and while I already understood how a loop worked, seeing some of the intricacies of how GML handles them was nice.
The episode I watched today ended at just over 40 minutes, though I did pause once or twice to finish typing out some code. With typing while watching/listening (2 monitors, woo!) I would say I finished the video in just over 50 minutes. I enjoyed the video, and some platformer concepts were introduced and explained also.
Neat.
After the video I did some experimenting, didn't like the results, and put my code back to using a fixed step. I'm too tired to work out the exacts of gravity with delta_time, sue me. Just over an hour spent watching videos/coding, and I have basic platformer collision and movement?
Awesome.
In today's project you can move left and right with W and D, jump with Space, and there's even gravity! Have a blast, and look at the code. Today's code is pretty much Shaun's tutorial code, I'm not focused too much on platformer mechanics at the moment, so I really couldn't change much.
Except to use delta_time, but I'm too tired for that nonsense. No reason to do it if I have soemthing working today!
Here are some screenshots
Time coding was MAYBE 30 minute, tops. Did so while watching the video and a tad afterwards.
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